Tournament Properties
Name - Enter a unique name for this tournament or accept the default name, up to 40 characters in length.
Description - This is an optional tournament description, up to 500 characters. It is displayed at the top of the tournament's information window and may include the same HTML tags that are available in th Site News feature. Be sure to use the target="_blank" option when making links so that the new page opens in a new window and doesn't overwrite the current game window.
Game - Select a Hold'em, Omaha, Razz, 7-Card Stud or Mixed game. When Mixed is selected, fill in the Mixed filed also.
Mixed - Select a list of games when the Game type is set to Mixed, otherwise leave blank. Each game is played for a full level and then repeats until the tournament ends.
Shootout - Select Yes for a shootout format where all tables play down to a single player before merging. Select No for a standard format with auto table balancing. Set the number of tables equal to the table size for a two-round "double shootout". Set the number of tables to the square of the table size for a three-round "triple shootout". The largest heads-up (2 seats per table) shootout would have 7 rounds with 128 players starting at 64 tables. At the beginning of each round, matchups are randomly re-shuffled and the chips and blinds are reset to their initial settings. Late registration and rebuys are not available for shootout tournaments.
Password - (NOT USED ON DASHBOARD GAMES) Specify a password needed to register for this tournament or leave this field blank for an open tournament. You can also use the register permission to restrict play to specific players.
Private - (NOT USED ON DASHBOARD GAMES) If a password is set for the tournament, select Yes to make it completely private or select No to allow observers to watch. You can also use the observe permission to restrict observers.
Suspend chat all-in - Select Yes to temporarily suspend the table chat when a player moves "all-in". This setting discourages collusion between players when another player may be on the verge of being eliminated from the tournament.
Tables - Select the number of tables in the tournament, from 1 to 100 (Pro/Gold Version only).
Seats per table - Select the number of seats at each table, from 2 to 10 (Hold'em/Omaha) or 2 to 8 (Stud/Razz).
Start when full - Select Yes and the tournament will automatically start when enough players register to fill all seats. When this setting is enabled (along with System tab -> Client Settings -> Sit and Go tab), the tournament will be listed under the "Sit & Go" tab in the client.
Start now - This is the minimum number of registered players that must check their "Start Now" box to start the tournament immediately. Select 0 to disable this feature.
Start code - This is a code (1 to 999999) that can be entered in the player module lobby window (Options menu) to start the tournament. Enter 0 to disable this feature.
Start time - Set a fixed time to auto-start the tournament in yyyy-mm-dd hh:mm format. Enter 0000-00-00 00:00 to disable this feature. Click the "<" button to select the date from a popup calendar.
Registration period - Set the number of minutes available for registration prior to the start time, up to 999999. A value of 0 represents an unlimited period and also must be 0 if the Start Time is set to 0000-00-00 00:00. A value of -1 prevents any registrations until the current running tournament has completed (unless a late registration period is still active).
Late registration - Set the number of minutes available for late registration, 0 to 999999. Late registration will terminate early if payouts begin or the tournament fills up (entrants = tables * seats per table). Players knocked out (or removed as no-shows) can not use late registration to re-enter the tournament.
Minimum players - This is the minimum number of players (2 to 1000) that must be registered to auto start the tournament at a set time. This feature is ignored when the Start Time setting is 0000-00-00 00:00. If this requirement is not met then what happens next depends on the Recur Minutes setting.
Recur minutes - Set the number of minutes (0 to 999999) to add to the Start Time for an auto-recurring tournament (if start time is not disabled). For reference, there are 1440 minutes in a day and 10080 minutes in a week. If the minimum player requirement is not met, the start time is advanced but any registered players will be unregistered. A value of 0 performs no action.
Reset seconds - Set the number of seconds (10 to 999999, default 30) after the tournament completes before clearing the results and resetting for the next one.
Maximum runs - Enter the maximum number of times this tournament can run before it is automatically taken offline. The count resets each time the tournament is put online. Enter 0 (the default) to disable this feature.
No-shows minutes - Set to a number greater than 0 to automatically remove "no-show" players from the tournament at the end of the specified minute. A no-show player is someone who registered for the tournament but never pressed their Ready button once it started. It does not matter if they are logged in or not. Their buy-ins and entry fees will be added back to their accounts and the prize pool will be reduced accordingly. All chips in their stacks will be removed from the tables except for those that were bled off from the blinds. This feature is best used with freeroll tournaments and will not activate if any of the prizepool has already been awarded.
Buy-in - Select the buy-in for this tournament, up to 1 billion chips.
Entry fee - Select an entry fee for this tournament. This amount is added to the buy-in but is kept by the "house" and does not go into the prize pool. This is a Pro/Gold version feature. Set this value to 0 for the Trial or Lite versions. The entry fees from all tournaments are collected in a special account that can be viewed and reset from the Chips menu on the Accounts tab.
Starting chips - Set the number of starting chips for each player, from 0 to 25000 chips. The default value is 1500.
Add-on chips - Set the number of add-on chips (50000 max) to be offered at the end of the rebuy period for the same price as a regular rebuy. Use 0 for no add-on. Add-ons are typically 1 to 2 times the starting chip amount. Players are given a message in the table chat letting them know the rebuy period has ended and the add-on period has started. If a break coincides with the end of the rebuy period then the add-on period will last until the end of that break. If no break is scheduled then a 1-minute break will be inserted just for the add-on. Players request an add-on in the same way they request rebuys, from the "Add more chips" command in the table menu. Each player may only request one add-on per tournament but all players are eligible, regardless of their stack size (threshold setting does not apply to add-ons).
Turn clock - This is the number of seconds that the player has to act on each turn. The default value is 30.
Turn warning - This is the number of seconds remaining (5 to 119) on the turn clock when a warning is sent to the player and (if sync enabled) their time bank button appears. The default value is 10.
Time bank - This is a reserve of time (seconds) available to each player on request. A "Request Time" button is displayed when the player's regular turn clock is about to expire. The time bank is activated automatically if a disconnect is detected (when disconnect protection is enabled).
Time bank sync - Select Yes (the default) to show the time bank button with the turn warning. Select No to show the time bank button immediately.
Time bank reset - This is the number of hands that must be played before a player's time bank is automatically refilled. Use 0 to disable the reset feature.
Disconnect Protection - Select Yes to automatically activate a player's time bank if they disconnect during their turn and run out of normal time.
Level duration - This is the length of each blinds level, expressed in either minutes or number of hands. The default value is 10.
Rebuy levels - Set the number of levels (up to 1000) in the rebuy period. Use 0 for a standard freezeout (non-rebuy) tournament. During the rebuy period, players can select the "Add more chips" command from the table menu in the client to request a rebuy any time their chip stack is at or below the Rebuy Threshold amount. Players can double their stack before the first hand is dealt if the threshold is not less than the starting amount. The amount of chips added is the same as the starting chip count and the amount deducted from their account is sum of the Rebuy Cost and Rebuy Fee settings. If a player loses all of their chips during the rebuy period, they are automatically presented with "Leave" and "Rebuy" buttons to stay in the tournament. The amount of time they have to select Rebuy is equal to a normal turn. Otherwise, they are removed from the tournament. If the rebuy period is still in effect when the first player leaves in a money position, the rebuy period is terminated immediately since the prize pool can no longer be modified at that point. The payout schedule is updated immediately after each rebuy and can be seen in the tournament's General Info panel in the player client.
Rebuy threshold - This is the maximum number of chips that a player can have to request a rebuy (assuming Rebuys Levels > 0). Typically this is equal to the Starting Chip value. Note that the amount of chips added during a rebuy is always equal to the Starting Chips value. The threshold value only determines when a rebuy can be made, not how many chips are added.
Maximum rebuys - Select the maximum number of rebuys that each player can make during the rebuy period. Enter -1 for unlimited rebuys.
Rebuy cost - This amount is deducted from the player's account and added to the prize pool for each rebuy and add-on requested by the players. Typically it is equal to the Buy-In amount.
Rebuy fee - This amount is deducted from the player's account and added to the house account for each rebuy and add-on requested by the players. Typically it is equal to 0 as most casinos will only rake the initial buy-in and not the rebuys. This is a Pro/Gold version feature. Set this value to 0 for the Trial or Lite versions.
Break time - Select the number of minutes for each rest break, up to 60. Set to 0 to disable.
Break interval - Depending on the Break Sync setting below, this is either the minutes past the hour (0 to 59) or the number of levels between breaks (1 to 1000).
Break sync - Set to Yes to synchronize rest breaks with the system clock where Break Interval represents minutes past each hour for the break start time. Set to No to start breaks after every set number of levels as determined by the Break Interval setting. If you wanted to sync all of your tournaments to the same break period regardless of when they each started, you could (for example) set Break Time = 5, Break Interval = 55, Break Sync = Yes. That will implement a 5 minute break at 55 minutes past the hour, every hour.
Bring-in percent - This is the "Bring In" amount for Stud and Razz games, expressed as a percentage (1 to 99) of the Small Bet. The default value is 30.
Blinds schedule - Edit the values in this list to specify a schedule of increasing blinds and antes for the tournament. When a Limit game is selected, the small and big bets are calculated automatically. Use the buttons below the list to add, insert, or remove levels. You can also save and load blinds schedules to a disk file or reset to the default schedule. Razz and Stud games do not use the blinds values but you still must set them to calculate the small and big bet values since those cannot be edited directly. Also note that Razz and Stud require a non-zero Ante value so any that are entered as 0 will get replaced by 1 at run time. A separate "Default Stud" button is provided for Stud and Razz stakes, which includes antes on every level.
Payout structure - Edit the values in this list to specify a structure of comma-separated payout percentages for various ranges of entrants. Entrants can be specified as a single number from 2 to 1000 or as a range of numbers separated by a dash. Entrant numbers must increase from top to bottom. Entrants not specified will use the last structure given before that value or as winner-take-all if below the first entrant value given. The percentages are a percent (0.00 to 100.00) of the total prize pool in a comma separated list of values representing 1st place, 2nd place, 3rd place, and so on. A range of repeating values can be represented with an "x" multiplier (e.g., 2.50x10 would indicated the next 10 places each pay 2.50% of the prize pool). The percentages on each row must add up to 100.00. Otherwise errors that result in extra chips will be evenly distributed over all paid places, beginning with 1st place. Errors that result in a shortage will come out of the last paid position. Use the buttons below the list to add, insert, or remove rows. You can also save and load payout structures to a disk file or reset to the default structure.
Payout fractions - Set to Yes (the default) to allow payouts in 0.01 chip multiples or No for whole number chip multiples.
Payout tickets - This is an optional comma-separated list of tickets to pay out, starting with first place. Typically these are used in satellite tournaments so that the winners can use the ticket as an entry pass into the next level.
Unregister at logout - Select Yes to automatically unregister a player from the tournament if they logout before the it starts.
Table graphic - Enter the full path of a local image file (700 x 510 GIF, PNG, or JPG format) to use as the table graphic. Leave this value blank to use the default system graphic.
Final table graphic - Enter the full path of a local image file (700 x 510 GIF, PNG, or JPG format) to use as the final table graphic (if tournament is multi-table). Leave this value blank to use the regular table graphic at the final table.